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The Number One Educational Resource for the Game Industry

Session Name: From Shore to Horizon: Creating a Practical Tessellation Based Solution
Speaker(s): Jean-Normand Bucci, Nicolas Longchamps
Company Name(s): Eidos-Montreal, Eidos-Montreal
Track / Format: Visual Arts

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Overview: LABS is a research and development team that operates out of Eidos-Montral. Their goal is to look into technologies which can help to distinguish SEW's studios, and its products, amongst the rest. Based on some good intuition and heavy prototyping, the team develops forward looking technologies, ensuring that they meet the industry's needs both now and in the future. LABS worked with Io-Interactive for a little over a year on 3 unique graphics features, including a complete Ocean Technology system. This is a practical tessellation-based ocean surface solution. This implementation offers believable surface deformation, a camera-to-horizon visibility distance, and intrinsic geometry degradation (level of detail). The primary goal is to offer a practical solution that can be easily implemented, that will fit an arbitrary coastline, and that can support the aforementioned features with a relatively low performance footprint.

GDC 2017

Jean-Normand Bucci

Eidos-Montreal

Nicolas Longchamps

Eidos-Montreal

free content

Visual Arts

Visual Arts