This session will explore and dissect the audio production pipeline for indie title 'Into the Stars'. Bringing together the audio director from Hexany Audio and the development director from Fugitive Games, it will provide an overview from start to finish of the production process. How did the developer find, select, and hire a remote audio production studio? How did the bidding process and negations work? Excerpts from the contract used will be shown, highlighting clauses relevant for indie projects such as Kickstarter contingencies. The remote collaboration pipeline will also be reviewed, showing what worked and what didn't with regards to deliveries, asset tracking, and audio implementation. This session will not focus on creative or aesthetic aspects, but will instead be entirely focused on pipeline and remote collaboration tools and methods.