You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Creating Compelling Characters: Insights from a Panel of Character Concept Artists
Speaker(s): Simon Stafsnes Andersen, Laurel Austin, Claire Hummel, Richard Lyons, Justin Thavirat
Company Name(s): D-Pad Studio, Blizzard Entertainment, Campo Santo, Naughty Dog, Blizzard Entertainment
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Creating compelling, memorable characters can be a critical step in the game development process. There are many approaches towards creating characters that resonate with players and audiences and no one technique can always get the job done. In this panel, four characters designers and concept artists from diverse development backgrounds will share some of their philosophies and ideas on how to create compelling characters from four very different perspectives. Their artistic approaches, design philosophies, practical tips, and general wisdom will be explored to help the audience think about character design in a different light.

GDC 2017

Simon Stafsnes Andersen

D-Pad Studio

Laurel Austin

Blizzard Entertainment

Claire Hummel

Campo Santo

Richard Lyons

Naughty Dog

Justin Thavirat

Blizzard Entertainment

free content

Visual Arts

Visual Arts