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Session Name Production: Working at the Heart of the Team Part TWO!
Speaker(s) Grant Shonkwiler, Bryan Mashinter, Charles Hoover, Garth DeAngelis, Oksana Kubushyna
Company Name(s) Shonkventures, Backflip Studios, Schell Games, Firaxis Games, Riot Games
Track / Format Production & Team Management
Overview They are back for round two! Project management methodologies and processes in the video game industry have been analyzed ad nauseum, often sold as production cure-alls. While these mechanics of game production are indeed important, there's another critical facet that has been explored far less: the emotional and nebulous portion of being a producer. In order to maintain the health of a project, producers must react to team dynamics, and adjust things on the fly. Once processes are in place, the producer must have their finger firmly on the pulse of the team and be able to diagnose situations that often call for drastically different solutions. In this session the speakers will investigate several facets of soft skills and share specific situations that they have encountered throughout their careers and how their soft skills have saved the team and shipped awesome games. Topics include conflict in the workplace, building team culture, team morale, and being the heart of the team.

GDC 2017

Grant Shonkwiler

Shonkventures

Bryan Mashinter

Backflip Studios

Charles Hoover

Schell Games

Garth DeAngelis

Firaxis Games

Oksana Kubushyna

Riot Games

free content

Production & Team Management

Production


UBM Tech