|Session Name||Building Beauclair: Capital City in 'The Witcher 3: Wild Hunt - Blood and Wine' Expansion Pack|
|Company Name(s)||CD PROJEKT RED|
|Track / Format||Visual Arts|
This session will cover the process of creating the city of Beauclair from Blood and Wine, the final expansion of The Witcher 3: Wild Hunt from early design to final pass. It will precisely break down what kind of technical restrictions we were facing when working on this most demanding area of Toussaint, as well as how we managed to overcome them. It will present efficient ways of using available budgets for textures, meshes and other game elements, showcase techniques and ideas for environment and asset creation within those limits, and present how technical and environment art go hand in hand to achieve stunning, huge open world locations.