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Session Name The Science of Off-Roading: 'Uncharted 4's' 4x4
Speaker(s) Edward Pereira
Company Name(s) Naughty Dog
Track / Format Programming
Overview Creating a vehicle for a AAA adventure title like 'Uncharted' requires an enormous amount of iteration on several aspects of the vehicle in order to make it fun and easy to use for as wide an audience as possible. This session will break down individual physical elements of Uncharted 4's 4x4, such as tire collision response and the motor simulation, and explain how Naughty Dog's team tuned it to handle the rugged terrain of Madagascar. Furthermore, the talk will explain how they added an AI element to the 4x4 in order to allow designers to direct the vehicle around the same spaces the player can drive around.

GDC 2017

Edward Pereira

Naughty Dog

free content

Programming

Programming


UBM Tech