|Session Name||Lean Live Ops: Free Your Devs!|
|Company Name(s)||Space Ape Games|
|Track / Format||GDC Mobile Summit|
"Live games pay the bills, Dev games flex your skills". Can smaller studios do both at once? YES. This talk reveals the tricks of running Lean Live Ops, to buy time to work on new titles. How does 'Samurai Siege' run an event every week with a four-person team? What is the key behind $2 ARPU days in 'Rival Kingdoms'? How do you avoid masses of localisation pain in 'Transformers: Earth Wars'? How do you do it all while kicking off four new titles, with 100 people total? Find out, in "Lean Live Ops: Free Your Devs!".