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Session Name Building VR Communities: Asymmetry, Asynchrony, and Abuse
Speaker(s) Daniel Citron, Rob Jagnow, Cy Wise
Company Name(s) Google, Google, Owlchemy Labs
Track / Format Games & Entertainment
Overview When someone thinks about multi-user experiences in VR, he or she tends to instinctively imagine two or more users, each with their own headset, interacting simultaneously in a shared space. But while the VR community is still small, developers need to think more broadly to expand their audience. By considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, developers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.Through research and social experiments, it's become clear that every multi-user application will require considerations for dealing with abuse. This session will discuss findings from dozens of social interaction tests and highlight the speakers' own best practices in an effort to foster an open dialogue about the nuances of this new space.

VRDC Fall 2017

Daniel Citron

Google

Rob Jagnow

Google

Cy Wise

Owlchemy Labs

free content

Games & Entertainment

Virtual / Augmented Reality


UBM Tech