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Session Name OpenXR News: Converging on a Widely Accepted VR API Standard
Speaker(s) Yuval Boger, Joe Ludwig, Kaye Mason, Paul Pedriana, Nick Whiting
Company Name(s) Sensics, Valve, Google, Daydream, Oculus VR, Epic Games
Track / Format Games & Entertainment
Overview AR/VR API fragmentation, when multiple vendors provide different and incompatible APIs, is becoming a major obstacle to industry growth. It causes application developers to spend significant resources integrating hardware. Hardware companies have to work to convince application developers and engine providers to support their new devices, and consumers become unsure whether today's software will be compatible with tomorrow's hardware. The Khronos group (creators of OpenGL) launched the OpenXR working group to create a VR/AR standard. This panel comprised of OpenXR working group experts from Epic, Google, Oculus, Sensics and Valve will provide new updates on the goals, content and status of this critical standards effort.

VRDC Fall 2017

Yuval Boger

Sensics

Joe Ludwig

Valve

Kaye Mason

Google, Daydream

Paul Pedriana

Oculus VR

Nick Whiting

Epic Games

free content

Games & Entertainment

Virtual / Augmented Reality


UBM Tech