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Session Name Beyond 'Killzone': Creating New AI Systems for 'Horizon Zero Dawn'
Speaker(s) Julian Berteling
Company Name(s) Guerrilla Games
Track / Format AI Summit
Overview Having established AI tech in your studio is great until your next game adds demands well over and above what your existing systems were designed to handle. This session describes the changes that Guerilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world. Specifically, the lecture explains how they changed the navigation and animation systems that made the characters in 'Horizon Zero Dawn' move realistically. Additionally, this session will detail how these changes impacted Guerilla's workflow throughout the project.

GDC 2018

Julian Berteling

Guerrilla Games

free content

AI Summit

AI


UBM Tech