You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Board Game Design Day: The Design Challenges of 'Legacy' Games
Speaker(s) JR Honeycutt
Company Name(s) Waitress Games
Track / Format Design
Overview 'Legacy' games (such as 'Risk: Legacy' or 'Pandemic Legacy') combine regular board game concepts with new narratives, often featuring choices with permanent consequences. Even for the most well-known games, players are motivated differently when long-term and/or unknown consequences are introduced. As a result, designers are required to view playtests with a different lens, as players often experience dissatisfaction with game elements they would normally love. In this talk, 'SeaFall', 'Charterstone' and 'Betrayal Legacy' co-developer and designer JR Honeycutt discusses the specific challenges of these 'Legacy'-style games, including the balance between introducing new game elements and maintaining player immersion, the challenge of introducing new narratives in ways that reinforce game play, and the importance of asking players to make irreversible choices.

GDC 2018

JR Honeycutt

Waitress Games

free content

Design

Design


UBM Tech