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Session Name 'Monster Hunter: World' Postmortem: Concept Design through Prototyping and Iteration
Speaker(s) Yuya Tokuda, Peter Fabiano
Company Name(s) Capcom, Capcom
Track / Format Design
Overview 'Monster Hunter: World' takes a pre-existing franchise and reboots it for a new generation of consoles as well as a global audience. This session will examine the director's approach to establishing the game's concept in the early stages of development. Attendees will get a first look at key points in development via an overview of the prototype process.

GDC 2018

Yuya Tokuda

Capcom

Peter Fabiano

Capcom

free content

Design

Design


UBM Tech