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Session Name 'Crashlands': Design by Chaos
Speaker(s) Seth Coster
Company Name(s) Butterscotch Shenanigans
Track / Format Design
Overview Award-winning studio Butterscotch Shenanigans uses a bottom-up design method to build all of their games, ranging from tiny jam projects to 2-year mega-projects. This approach has allowed them to cut out the overhead of design documents, instead allowing the game to design itself through a series of constrained, directed iterations. Through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds; none of which were premeditated. In this talk, Seth Coster, the studio's co-designer and lead game programmer, will break down this approach and discuss the implications for project and team management.

GDC 2018

Seth Coster

Butterscotch Shenanigans

free content

Design

Design


UBM Tech