Overview: |
It's challenging enough to teach game production, but what about all the stuff that happens to a game after it's made? Marketing, submitting to festivals, running a booth, selling your game, and other things that studios manage are not covered in many schools and can be a shock to students entering the industry. This presentation provides classroom exercises and curricula designed to expose students to branding, standing out in the industry, networking, setting up public relations for their game and more. By using these in your classroom, you can train a new generation of confident and self-sustaining developers.
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