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Session Name:

Precomputed Global Illumination in Frostbite

Overview:

This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games. The speaker describes three techniques used by Frostbite GI renderer: path tracing, spherical harmonics lightmaps and efficient lightmap packing algorithm.

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  • GDC 2018
  • Yuriy O'Donnell
  • Electronic Arts
  • free content
  • Programming
  • Programming