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Session Name 'Halo Wars 2': A UX Postmortem
Speaker(s) Max Szlagor
Company Name(s) Microsoft 343 Industries
Track / Format UX Summit
Overview 343 Industries shares how they tackled the unique challenge of delivering a high quality, cross-platform UX vision for 'Halo Wars 2' across multiple studios. In this session, they will review the iteration process behind the all new Blitz mode, the trade-offs and successes of making great controls and experiences for 2 very different platform audiences, and how the 343 team weaved the feel and narrative of 'Halo' throughout the experience. Attendees will walk away with an understanding of how design and UX pillars help focus teams and specialists located around the world to deliver a compelling experience.

GDC 2018

Max Szlagor

Microsoft 343 Industries

free content

UX Summit

Design


UBM Tech