Overview: |
Researchers from foundry10 share findings from applied studies conducted with over 3,000 adolescents using VR in educational settings. Drawing from direct, observational and interview data as well as anecdotal stories, findings are shared that apply to developers, educators and researchers. Focusing on how users are processing information, especially content designed for learning, this talk centers on how cognitive load, proximity, audio, student trust in developers and perspective impact student experiences with VR.
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