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The Number One Educational Resource for the Game Industry

Session Name:

How to Represent Mental Illness in Games

Overview:

With accurate and empathetic representation of mental illness, not only do characters become more relatable, but the game itself can be used as a tool to advocate for and protect the most vulnerable people in society. Join Dr. Jennifer Hazel, psychiatric doctor and founder of CheckPoint, for a detailed overview of why this topic is so important, and how to begin implementing realistic portrayals of mental illness in your game right now.

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  • GDC 2019
  • Jennifer Hazel
  • CheckPoint Organisation
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  • Game Narrative Summit
  • Game Narrative