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The Number One Educational Resource for the Game Industry

Session Name:

From Trumpets to Transients: A Composer's Guide to Sound Design

Overview:

This panel aims to break down the barrier of entry composers face when beginning sound design. Oftentimes, especially in the indie game scene, composers are faced with the need to fulfill both roles as composers and sound designers. However, many have not attempted to do sound design before and are put into scenarios of constant and frustrating experimentation. Where and how does one start? How does sound design differ from composing? How is it similar? Why does being able to sound design help you understand your mix better?This panel session brings together industry veterans of various backgrounds from AAA sound design teams, tocomposer-sound-designers at the indie level. Their role will be to demystify sound design for composers, and help them understand the fundamentals as well as provide insights into their styles.

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  • GDC 2019
  • Emmanuel Lagumbay
  • Lagumbay Music
  • John Robert Matz
  • Independent
  • Bonnie Bogovich
  • BlackCatBonifide, LLC
  • Matthew Marteinsson
  • Klei Entertainment
  • Penka Kouneva
  • Independent
  • Erika Escamez
  • Echtra Games, Inc.
  • free content
  • Business & Marketing
  • Business & Marketing
  • Audio
  • Audio