You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Solving an Invisible Problem: Designing for Color-Blindness in Games

Overview:

Drawing from his own experiences as a color-blind gamer and developer, Creative Assembly's Douglas Pennant will give a practical talk about how the color blind see the world, and how this can make some video games very difficult to play. Using examples from the development of Creative Assembly's 'Alien: Isolation' and 'Halo Wars 2', and referencing a number of other titles, this talk will expose attendees to best practices and solutions that can help make their games more accessible to the color blind.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Douglas Pennant
  • Creative Assembly
  • free content
  • Advocacy
  • Advocacy