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Session Name:

'A Plague Tale' Audio Design: Not Only Squeaks

Overview:

Creating an impactful soundscape for a game is a real challenge. How about an Audio that will not only serve the story but bring it up to the next level. With all the constraints linked to a small development team with a small budget taken into account, A Plague Tale: Innocence's Audio Director discusses his approach to Sound Design in order to offer a memorable and immersive experience.How to strengthen a scene? How to support gameplay? How to help a player to focus or to understand a level? Overall, how to give a game that thing that makes it special?

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  • GDC 2020
  • Aurelien Piters
  • Asobo Studio
  • free content
  • Audio
  • Audio