Overview: |
Audiences are more sophisticated and demanding than ever, both technically and socially. 3D Artist should be comfortable representing diverse groups of people. Yet students are left to their own devices and work within their limited comfort zones, or worse, they don't learn the difference between caricature and stereotype. This session discusses the success of emphasizing diverse character creation with an technically sound approach to 3D modeling. The lecture details the focus on a core trinity which aims to develop team-players who use integrative workflows. These production artists ask for feedback at critical junctures in the design process. leads to higher productivity and flexibility. In the end students learn the core concepts of 3D modeling, grow comfortable making people who don't look like them, learn animatable topology, iterate over their work, all while learning how to become people, who others want on their teams.
|