Session Name: | Deconstructing the Combat Dance: Designing Multiplayer Bots for 'Halo Infinite' |
Speaker(s): | Sara Stern |
Company Name(s): | 343 Industries |
Track / Format: | Design |
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Overview: | Halo Infinite is the first Halo game to feature bots in multiplayer, and the team started with a clear design goal: create AI that helped players learn how to play and enjoy a multiplayer experience with a twenty-year history. This will be an in-depth look at how the team broke down the Halo "combat dance" and developed bots that could strafe, bounce grenades, and use equipment the way that players do. By modeling human behaviors, bots provide an effective learning tool for both new and returning players to improve their skill in multiplayer. |