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The Number One Educational Resource for the Game Industry

Session Name: ARTificial: Ethics and Aesthetics of AI and Copyright
Speaker(s): Ryan Black, Micaela Mantegna, Andrew Maximov, Mirjana Prpa
Company Name(s): DLA Piper (Canada) LLP, Berkman Klein Center for Internet & Society at Harvard University, Promethean AI, Northeastern University
Track / Format: Advocacy

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Overview: As generative AI advances, passionate discussions arise: does it expand artist's creativity or appropriate it? Beyond just asking whether using artists' works as training data infringes on copyright, this session explores the broader implications of AI on creativity, its ethical concerns, and the rapidly evolving legal landscape. The panel brings together artists, technologists, and legal experts to debate over the complex layers of this hot topic, starting from:-Generative AI in Gaming: An insight into its present and future applications.-AI and Creativity: Is AI's 'creativity' bound by its training data? How do we define creativity in the first place?-Ethics in AI: Explore with us the line between unethical and illegal. Understand AI's cultural, societal, and ethical impacts beyond our industry.-Legal headaches: From basic to advanced copyright concepts, get to know more about AI's legal intricacies.

Game Developers Conference 2024

Ryan Black

DLA Piper (Canada) LLP

Micaela Mantegna

Berkman Klein Center for Internet & Society at Harvard University

Andrew Maximov

Promethean AI

Mirjana Prpa

Northeastern University

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Advocacy

Advocacy