You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Cross-Platform Determinism in 'Warhammer Age of Sigmar: Realms of Ruin'

Overview:

In this session, learn how and why Frontier Developments built a new deterministic simulation framework that underpins everything players see and interact with in Warhammer Age of Sigmar: Realms of Ruin. Engineering Lead Bradley Pollard covers the journey taken by the development teamfrom implementing a thread-safe ECS to creating tooling to analyze and prevent desynchronizations. Learn how determinism benefits both the developers, as well as the game, by enabling reproducibility, providing low-cost networking, and even providing a form of anti-cheat. The talk also addresses how Frontier was able to create a framework that is able to run on PC, Xbox, PlayStation, and Linux, and ensure determinism.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Bradley Pollard
  • Frontier Developments
  • free content
  • Programming
  • Programming