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The Number One Educational Resource for the Game Industry

Session Name:

Too Much Playtesting? 5 Games in the Top 50 Say "No"

Overview:

Playtesting a game is one of the most important things developers can do to test the strength of their creative ideas and fine tune a game against real-world player feedback. I Expect You to Die 3 ran more than 200 remote VR playtests, with one person running almost every single one of them. In this talk, learn why Schell Games conducted so many playtests, how a high number of playtests, and the resulting high volume of feedback, were managed, and how all of this was harnessed to create a better game. Attendees will learn key takeaways and success factors for those in playtest coordinator roles and for members of the development team.

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