Overview: |
We've all heard it before, and we can all agree: representation in video games matters. But now what? How do we represent a group "well", versus poorly? How can we move beyond "good representation" to actively de-biasing players? This talk covers a seven-point framework that games educators, students, and developers can employ to guide conversations and design choices regarding character representation. This framework reveals actionable, evidence-based choices students and developers can make so that their games de-bias players rather than reinforce prejudice, and helps instructors navigate the challenges of teaching less receptive students. Video game representations that are based on stereotypes like those related to race, gender, or sexuality influence player perceptions of people belonging to those groups in the real world. So let's make sure students understand how to make games that are a force for good!
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