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The Number One Educational Resource for the Game Industry

Session Name:

Game Narrative Summit: Creating Diverse Characters: Writing What you Know and Don't

Overview:

This lecture looks at character story and representation as a spectrum with two ends: writing a storyline that directly addresses an aspect of a character's identity and having a character who merely is an identity, and how to navigate writing for both as well as the world they inhabit. Examples are provided and terms are defined. The lecture also covers different methods of support (consultants, reader groups, etc.) one can look to in order to ensure representation is done respectfully and authentically, and the successes and pain-points of writing to one's own identity. There is a question/answer portion.

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