You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

UX Summit: Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'

Overview:

In this session, Owlchemy Labs' Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith describe the approach they took adding blind and low vision accessibility to Owlchemy Labs' most recently released game, Cosmonious High. They share what they learned throughout this process, from early research and development to the feedback received after release. Audience members gain an understanding of what is required to create helpful accessibility features for complex and immersive virtual environments.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Jazmin Cano
  • Owlchemy Labs
  • Peter Galbraith
  • Owlchemy Labs
  • free content
  • UX Summit
  • Other