Session Name: | Unity Developer Summit: High-Fidelity Graphics on Mobile, VR, PC, and Consoles with Unity 6 (Presented by Unity) |
Speaker(s): | Steven Kent, Mathieu Muller, Ludovic Theobald |
Company Name(s): | Unity Technologies, Unity Technologies, Unity Technologies |
Track / Format: | Design |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | Discover the latest advancements in rendering, lighting, and VFX technologies in Unity 6. Learn how the new GPU Lightmapper and Adaptive Probe Volumes allow you to scale global illumination from mobile to high-end PCs with fast iterations and high visual fidelity. Also, see our artist tools updates for materials, shaders, and VFX, making them easier to use and enabling you to create effects that would have been hard to achieve before. |