Session Name: | Unity Developer Summit: Rendering Customization and Performance in Unity 6 (Presented by Unity) |
Speaker(s): | Adrien Moulin, Mathieu Muller, Elad Damian Nachman, Ludovic Theobald |
Company Name(s): | Unity Technologies, Unity Technologies, Unity Technologies, Unity Technologies |
Track / Format: | Programming |
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Overview: | Discover how Unity 6 can boost graphics performance and give you more control over visuals while optimizing your game for all Unity-supported end-user devices. Get a tour of the latest render pipeline optimizations, including GPU-driven rendering as well as Unity Spatial-Temporal Post-Processing (STP), a novel cross-platform upscaler. Finally, you'll learn how to customize your game's graphics rendering at a deeper level using Render Graph, VFX Graph, and latest additions to the Ray Tracing API. |