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The Number One Educational Resource for the Game Industry

Session Name: Optimizing Game Development Workflows with Visual Studio and AI (Presented by Microsoft)
Speaker(s): Greg Denton, David Li
Company Name(s): Microsoft, Microsoft
Track / Format: Programming

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Overview: Join us for an exploration of how you leverage Visual Studio to speed up your iteration cycle from start to finish. Thanks to your feedback, discover new productivity tools that help optimize the memory layout for your class structures. Together, we will dive deep into how to clean up build inefficiencies and reduce build times with our new integrated IDE tools. See how debugging has become more productive with breakpoint groups and performance improvements. We'll also showcase advanced Unreal Engine integrations like Blueprint references that will help provide additional context when refactoring your Blueprints. Finally, get a quick look at the latest advancements of GitHub Copilot and how it can speed up your game development process with code explanations and suggestions, regardless of your source control system.

Game Developers Conference 2024

Greg Denton

Microsoft

David Li

Microsoft

free content

Programming

Programming