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The Number One Educational Resource for the Game Industry

Session Name: MotorNerve: A Character Animation System Using Machine Learning (Presented by Tencent Games)
Speaker(s): Songnan Li, Yuchen Liao
Company Name(s): Tencent Games, Tencent Games
Track / Format: Programming

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Overview: This presentation will introduce to you a character animation system using machine learning, dubbed MotorNerve, which implements two core character animation functions: locomotion control and transition animation generation. First, by combining Motion Matching and Learned Motion Matching technologies, MotorNerve achieves high-quality, low-consumption locomotion control while speeding up the tuning process for Learned Motion Matching. Secondly, MotorNerve also implements an inhouse Motion In-Betweening (MIB) algorithm, which uses a variational autoencoder to encode leg movements, significantly improving the foot skating problem of existing methods. This method, a joint work by Zhejiang University and TiMi Studio Group, a Tencent Games studio, has been published in SIGGRAPH 2022. MotorNerve applies MIB to interactive animation scenarios, generating high-quality transition animations while saving the project costs.

Game Developers Conference 2024

Songnan Li

Tencent Games

Yuchen Liao

Tencent Games

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Programming

Programming