GDC 2011
Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
by Seth Cooper
(University of Washington)
Serious Games Summit
GDC 2011
Healthy Microtalks [SGS Health]
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2011
Video Game Play as Nightmare Protection [SGS Health]
by Jayne Gackenbach
(Grant MacEwan University)
Serious Games Summit
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC 2010
Blossom: Immersive Entrepreneurship Training
by Jelena Godjevac
(MEA-I / Hewlett Packard)
Serious Games Summit
GDC 2010
Ideas For Serious Games Future: Four Ideas About Where Serious Games Can...
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2010
Prototyping for Engagement and Metaphor
by Borut Pfeifer
(Independent)
Serious Games Summit
GDC 2010
Serious Beginnings: Insights into Pre-Production of Serious Games
by Greg Costikyan
(self-employed)
Serious Games Summit
GDC 2009
(305) Naught's Had, All's Spent: ARDEN's Failure and the Challenges of L...
by Elizabeth Losh
(U.C. Irvine)
Serious Games Summit
GDC 2009
(305) New Voices in Serious Games
by Gabby Dizon
(Flipside Game Studios, Inc.)
Serious Games Summit
GDC 2009
(305) New Voices in Serious Games
by Gabby Dizon
(Flipside Game Studios, Inc.)
Serious Games Summit
GDC 2009
(305) New Voices in Serious Games
by Gabby Dizon
(Flipside Game Studios, Inc.)
Serious Games Summit