 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                BSP Collision Detection As Used In MDK2 and NeverWinter Nights
                
                                    
                        by Stan Melax
                                                    (BioWare)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Consoles vs. PCs: Is the PC Really Dead?
                
                                    
                        by Bing Gordon
                                                    (Kleiner Perkins Caufield & Byers)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Design Patterns for Massively Multiplayer Environments
                
                                    
                        by Rich Vogel
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Interactive Animated Characters
                
                                    
                        by Ken Perlin
                                                    (NYU)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Principles for Developing Successful Games
                
                                    
                        by Bruce Shelley
                                                    (Ensemble Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Principles for Developing Successful Games
                
                                    
                        by Bruce Shelley
                                                    (Ensemble Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Real-Time Photorealism via Procedural Shaders
                
                                    
                        by Dan Baker
                                                    (Firaxis)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                The Basics of Team AI
                
                                    
                        by John O'Brien
                                                    (Red Storm Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Will Games Ever Become a Legitimate Art Form?
                
                                    
                        by Jacob Stephens
                                                     
                                            
                                
                Audio
                                             
                            
