GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(305) Serious Games Summit
by Roger Smith
(US Army Simulation and Training)
Business and Management
GDC 2008
(307) Independent Games Summit
by Noel Llopis
(Snappy Touch)
Business and Management
GDC 2008
10th Annual Independent Games Festival Awards
Audio
GDC 2008
8th Annual Game Developers Choice Awards
Game Design
GDC 2008
Creating Spielberg's BOOM BLOX
by Louis Castle
(InstantAction)
Game Design
GDC 2008
FABLE 2 - The Big Three Features Revealed
by Peter Molyneux
(Lionhead Studios)
Game Design
GDC 2008
How to Create an Industry: The Making of the Brown Box and PONG
by Ralph H. Baer
Game Design
GDC 2008
Metaplace Postmortem: Reinventing MMOs
by Raph Koster
(Playdom)
Game Design
GDC 2008
The Emergent Gamer
by Rod Humble
(Electronic Arts)
Game Design