GDC 2009
(303) Business in a Red Ocean: Surviving the Squeeze
by Wade Tinney
(Large Animal Games)
Casual Games Summit
GDC 2009
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 1
by Hugh de Loayza
(Zynga)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 2
by Kenny Rosenblatt
(Arkadium)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 1
by Steve Meretzky
(Playdom)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(303) Red Ocean or Blue Ocean?
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) The Year in Casual Game Design
by Juan Gril
(Joju Games)
Casual Games Summit
GDC 2009
(304) 2008 IGF Finalist Overview
by Matthew Wegner
(Flashbang Studios)
Independent Games Summit
GDC 2009
(304) CRAYON PHYSICS DELUXE Postmortem
by Petri Purho
(Kloonigames)
Independent Games Summit
GDC 2009
(304) Embracing Constraints
by Dylan Fitterer
(Audiosurf, LLC)
Independent Games Summit
GDC 2009
(304) Hothead Games: Episodic Content and The Evolving Indie Landscape
by Vlad Ceraldi
(Hothead Games)
Independent Games Summit
GDC 2009
(304) How Do You Manage Small Indie Teams?
by Kellee Santiago
(thatgamecompany)
Independent Games Summit
GDC 2009
(304) How to Finish a Game Project You... Hate?
by Alec Holowka
(Infinite Ammo)
Independent Games Summit
GDC 2009
(304) Independent Games & Sales: Stats 101
by Simon Carless
(Independent Games Festival)
Independent Games Summit
GDC 2009
(304) Indie Games: From Buzz To Business
by Tom Buscaglia
(Dev Biz, Inc.)
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Making LOVE in Your Bedroom
by Eskil Steenberg
Independent Games Summit
GDC 2009
(304) Making LOVE in Your Bedroom
by Eskil Steenberg
Independent Games Summit
GDC 2009
(304) Making Web Games: The Indie Experience
by Rich Grillotti
(Pixeljam Games)
Independent Games Summit
GDC 2009
(304) No Publisher? No Problem! iPhone for Indies
by Sergei Gourski
(Game Club Cogswell)
Independent Games Summit
GDC 2009
(304) Stardock On The PC Hardcore Scene As Indie
by Brad Wardell
(Stardock)
Independent Games Summit
GDC 2009
(304) The Art of Independent Game Promotion
by Kyle Gabler
(2D Boy)
Independent Games Summit
GDC 2009
(304) The Four-Hour Game Design by Cactus
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
GDC 2009
(304) The Indie Advantage? A View From Both Sides
by Rod Humble
(Electronic Arts)
Independent Games Summit
GDC 2009
(304) The Indie Businessman
by Daniel James
(Three Rings)
Independent Games Summit
GDC 2009
(304) The Indie Game Maker Rant
by Heather Kelley
(Kokoromi)
Independent Games Summit
GDC 2009
(305) Advancing Our Game Narratives and Technologies
by Edmond A. Heinbockel
(Visual Purple)
Serious Games Summit
GDC 2009
(305) Are Serious Games & Corporate Customers In Sync?
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2009
(305) Breaking Common Constraints of Serious Games : A New Market Approach
by Timothy Nixon
(Straylight Studios)
Serious Games Summit
GDC 2009
(305) Building Better Serious Games RFPs
by Bob Bates
(Bobbates.com)
Serious Games Summit
GDC 2009
(305) COSMOS CHAOS!: Where Gaming Meets Education and Doesn't Die
by Meagan Rothschild
(Pacific Resources for Education & Learning (PREL))
Serious Games Summit
GDC 2009
(305) Designing the First Social Reality Game to Motivate Change
by Austin Hill
(Akoha)
Serious Games Summit
GDC 2009
(305) Getting Serious About Alternate Reality: Designing a Different Kin...
by Frank Lantz
(Area/Code/Zynga)
Serious Games Summit
GDC 2009
(305) Hilton ULTIMATE TEAM PLAY for the PSP
by David Kervella
(Hilton Hotels Corporation)
Serious Games Summit
GDC 2009
(305) Making Sense of Brain Games: A Scientific Analysis of Game Design ...
by Carrie Heeter
(Michigan State University)
Serious Games Summit
GDC 2009
(305) MODs for Canadian Forces
by Jeremy Macdonald
(Canadian Forces)
Serious Games Summit
GDC 2009
(305) Naught's Had, All's Spent: ARDEN's Failure and the Challenges of L...
by Elizabeth Losh
(U.C. Irvine)
Serious Games Summit
GDC 2009
(305) New Voices in Serious Games
by Gabby Dizon
(Flipside Game Studios, Inc.)
Serious Games Summit
GDC 2009
(305) Serious Games Showcase
by Speaker TBA
Serious Games Summit
GDC 2009
(305) Shifting from Entertainment to Serious Games: Breathing life into ...
by Jaramiah Severns
(High Voltage Software)
Serious Games Summit
GDC 2009
(305) SPORE's Wake: What Seriously Happened?
by Margaret Robertson
(Hide&Seek)
Serious Games Summit
GDC 2009
(305) Testing our Hidden Agenda: What Happens Once Real Students and Tea...
by Lauren Davis
(HiddenAgenda.com)
Serious Games Summit
GDC 2009
(305) THE SKELETON CHASE: Designing a Fun Serious ARG
by Lee Sheldon
Serious Games Summit
GDC 2009
(305) The Story of AudiOdyssey & My Journey through Usability
by Eitan Glinert
(Fire Hose Games)
Serious Games Summit
GDC 2009
(305) Totally Cisco
by Jerry Bush
(Cisco Systems)
Serious Games Summit
GDC 2009
(305) Where Were the Election Games?
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2009
(305) Winning with Games
by Matt Seeney
(TPLD Ltd.)
Serious Games Summit
GDC 2009
(306) Building and Sustaining Successful Free-To-Play MMOs
by Don Choi
(OGPlanet)
Worlds in Motion Summit
GDC 2009
(306) Controlling the Pace
by Ryan Barker
(Sony Online Entertainment)
Worlds in Motion Summit