GDC 2014
Advanced Visual Effects with DirectX 11: Efficient Work Submission in Di...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Efficient Work Submission in Di...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Bette...
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Bette...
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking...
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking...
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2014
Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)
by Cass Everitt
(NVIDIA)
Programming
GDC 2014
Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)
by Cass Everitt
(NVIDIA)
Programming
GDC 2014
Avoiding Catastrophic Performance Loss: Detecting CPU-GPU Sync Points
by John McDonald
(NVIDIA)
Programming
GDC 2014
Avoiding Catastrophic Performance Loss: Detecting CPU-GPU Sync Points
by John McDonald
(NVIDIA)
Programming
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Cloud Architectures, Onboarding, and Game Streaming with NVIDIA GRID (Pr...
by Franck Diard
(NVIDIA)
Programming
GDC 2014
Cloud Architectures, Onboarding, and Game Streaming with NVIDIA GRID (Pr...
by Franck Diard
(NVIDIA)
Programming
GDC 2014
Deformable Snow Rendering in Batman: Arkham Origins
by Colin Barre-Brisebois
(WB Games Montreal)
Programming
GDC 2014
Deformable Snow Rendering in Batman: Arkham Origins
by Colin Barre-Brisebois
(WB Games Montreal)
Programming
GDC 2014
Deformable Snow Rendering in Batman: Arkham Origins
by Colin Barre-Brisebois
(WB Games Montreal)
Programming
GDC 2014
DirectX Advancements in the Many-Core Era: Getting the Most out of the P...
by Dan Baker
(Oxide Games)
Programming
GDC 2014
Experience the Magic of Respawn's Titanfall With the New NVIDIA Nsight 4...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2014
Experience the Magic of Respawn's Titanfall With the New NVIDIA Nsight 4...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2014
The Witcher 3: Enabling Next-Gen Effects through NVIDIA GameWorks (Prese...
by Balazs Torok
(CD Projekt RED)
Programming
GDC 2014
The Witcher 3: Enabling Next-Gen Effects through NVIDIA GameWorks (Prese...
by Balazs Torok
(CD Projekt RED)
Programming