GDC 2014
Concurrent Interactions in The Sims 4
by Peter Ingebretson
(Electronic Arts (Maxis))
Programming
GDC 2014
Concurrent Interactions in The Sims 4
by Peter Ingebretson
(Electronic Arts (Maxis))
Programming
GDC 2014
Concurrent Interactions in The Sims 4
by Peter Ingebretson
(Electronic Arts (Maxis))
Programming
GDC 2014
Creating Frankenstein's Monster: Case Studies of Building a New NPC
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2014
Creating Frankenstein's Monster: Case Studies of Building a New NPC
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2014
Creating Frankenstein's Monster: Case Studies of Building a New NPC
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2014
Multi-Actor Behavior Sequencing in The Sims 4
by Brian Bell
(Maxis)
Programming
GDC 2014
Multi-Actor Behavior Sequencing in The Sims 4
by Brian Bell
(Maxis)
Programming
GDC 2014
Multi-Actor Behavior Sequencing in The Sims 4
by Brian Bell
(Maxis)
Programming
GDC 2014
Out of Sight, Out of Mind: Improving Visualization of AI Info
by Bill Merrill
(Turtle Rock Studios)
AI Summit
GDC 2014
Out of Sight, Out of Mind: Improving Visualization of AI Info
by Bill Merrill
(Turtle Rock Studios)
AI Summit
GDC 2014
Out of Sight, Out of Mind: Improving Visualization of AI Info
by Bill Merrill
(Turtle Rock Studios)
AI Summit
GDC 2014
Service Design: Lessons Learned from Running 24/7 Game Services
by Aaron Loeb
(Electronic Arts)
Production
GDC 2014
Service Design: Lessons Learned from Running 24/7 Game Services
by Aaron Loeb
(Electronic Arts)
Business, Marketing & Management
GDC 2014
Service Design: Lessons Learned from Running 24/7 Game Services
by Aaron Loeb
(Electronic Arts)
Production