GDC 2015
Capturing The Last of Us: Motion Capture Pipeline
by Damon Shelton
(Naughty Dog)
Visual Arts
GDC 2015
Parallelizing the Naughty Dog Engine Using Fibers
by Christian Gyrling
(Naughty Dog)
Programming
GDC 2015
Parallelizing the Naughty Dog Engine Using Fibers
by Christian Gyrling
(Naughty Dog)
Programming