GDC 2016
'Borderlands': The Pre-Sequel on Android - AAA Porting with NVIDIA CodeW...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2016
Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA)
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2016
Advanced Geometrically Correct Shadows for Modern Game Engines (presente...
by Jon Story
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Practical DirectX 12 - Progr...
by Gareth Thomas
(AMD)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Practical DirectX 12 - Progr...
by Gareth Thomas
(AMD)
Programming
GDC 2016
Advanced Rendering with DirectX 11 and DirectX 12 (presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Advanced VR Rendering Performance
by Alex Vlachos
(Valve)
Programming
GDC 2016
Android TV Gaming: Designing (and Programming) for Success on Marshmallo...
by Lars Bishop
(NVIDIA)
Programming
GDC 2016
Designing a VR renderer and engine for modern CPU/GPUs using MaxPlay's G...
by Matt Shaw
(MaxPlay)
Programming
GDC 2016
Fast, Flexible, Physically-Based Volumetric Light Scattering (presented ...
by Nathan Hoobler
(NVIDIA)
Programming
GDC 2016
From the Lab Bench: Real-Time Rendering Advances from NVIDIA Research (p...
by Marco Salvi
(NVIDIA)
Programming
GDC 2016
Give life to your 3D art with MDL and NVIDIA Iray in Substance Painter (...
by Sebastien Deguy
(ALLEGORITHMIC)
Production
GDC 2016
High-performance, Low-Overhead Rendering with OpenGL and Vulkan (present...
by Mathias Schott
(NVIDIA)
Programming
GDC 2016
Indie Guide to Leveraging Industry Partnerships (presented by NVIDIA)
by Mark Smith
(NVIDIA)
Programming
GDC 2016
Magical Realism: The Art of Creating Everest in Your Living Room with VR...
by Kjartan Pierre Emilsson
(Slfar Studios)
Visual Arts
GDC 2016
Raise your Game with NVIDIA GeForce Tools (presented by NVIDIA)
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2016
Rendering Faster and Better with NVIDIA GameWorks VR in UE4 (presented b...
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2016
Vulkan and NVIDIA The Essentials (presented by NVIDIA)
by Tristan Lorach
(NVIDIA)
Programming