GDC 2016
Dynamic Stories for Dynamic Games: Six Ways to Give Each Player a Uniqu...
by Richard Rouse III
(Paranoid Productions)
Game Narrative Summit
GDC 2016
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Richard Rouse III
(Paranoid Productions)
Game Narrative Summit
GDC 2016
Rules of the Game: Five More Techniques from Quite Inventive Designers
by Richard Rouse III
(Paranoid Productions)
Design
GDC 2016
Rules of the Game: Five More Techniques from Quite Inventive Designers
by Richard Rouse III
(Paranoid Productions)
Design
GDC 2016
The Narrative Innovation Showcase
by Richard Rouse III
(Paranoid Productions)
Game Narrative Summit
GDC 2016
The Narrative Innovation Showcase
by Richard Rouse III
(Paranoid Productions)
Game Narrative Summit