GDC 2017
'Watch Dogs 2': PC Version Success Story with NVIDIA (Presented by NVIDIA)
by Jaakko Haapasalo
(NVIDIA)
Production & Team Management
GDC 2017
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2017
Advanced Graphics Tech: "Async Compute: Deep Dive" & "Raster Ordered Vie...
by Alex Dunn
(NVIDIA)
Programming
GDC 2017
Advanced Graphics Tech: "Async Compute: Deep Dive" & "Raster Ordered Vie...
by Alex Dunn
(NVIDIA)
Programming
GDC 2017
Advanced Graphics Tech: "Cinematic Depth of Field" & "Advanced Particle ...
by Richard Tonge
(NVIDIA)
Programming
GDC 2017
Advanced Graphics Tech: "D3D12 and Vulkan Done Right" & "Wave Programmin...
by Holger Gruen
(NVIDIA)
Programming
GDC 2017
Advanced Graphics Tech: "D3D12 and Vulkan Done Right" & "Wave Programmin...
by Holger Gruen
(NVIDIA)
Programming
GDC 2017
D3D Async Compute for Physics: Bullets, Bandages, and Blood (Presented b...
by Richard Tonge
(NVIDIA)
Visual Arts
GDC 2017
Deep Learning for Game Developers (Presented by NVIDIA)
by Bryan Catanzaro
(NVIDIA)
Visual Arts
GDC 2017
DirectX 12 Case Studies (Presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
GDC 2017
Game Physics on the GPU with PhysX 3.4 (Presented by NVIDIA)
by Kier Storey
(NVIDIA)
Programming
GDC 2017
How to Stream Your Game to Millions with GeForce NOW (Presented by NVIDIA)
by Phil Eisler
(NVIDIA)
Business & Marketing
GDC 2017
NVIDIA Aftermath: A New Way of Debugging Crashes on the GPU (Presented b...
by Alex Dunn
(NVIDIA)
Programming
GDC 2017
NVIDIA Vulkan Update (Presented by NVIDIA)
by Mathias Schott
(NVIDIA)
Programming
GDC 2017
Photogrammetry for Games: Art, Technology and Pipeline Integration for A...
by Chris Cowan
(NVIDIA)
Visual Arts
GDC 2017
Reaching the Largest Gaming Platform of All: The Web. WebGL, WebVR and g...
by Ken Russell
(Google)
Programming
GDC 2017
Real-Time Rendering Advances from NVIDIA Research (Presented by NVIDIA)
by Chris Wyman
(NVIDIA)
Programming
GDC 2017
Take Advantage of NVIDIA Ansel Photo Mode and GeForce Platform Features ...
by Halldor Fannar
(NVIDIA)
Programming
GDC 2017
The Witness on Android: Postmortem (Presented by NVIDIA)
by Denis Barkar
(NVIDIA)
Programming
GDC 2017
Visual Effects Bootcamp: Rapid Talks
by Nadab Goksu
(EA DICE)
Visual Arts
GDC 2017
Visual Effects Bootcamp: Rapid Talks
by Nadab Goksu
(EA DICE)
Visual Arts
GDC 2017
VR Best Practices: Putting the Fun in VR Funhouse (Presented by NVIDIA)
by Amanda Bott
(NVIDIA)
Visual Arts
GDC 2017
Vulkan on Desktop Deep Dive (Presented by The Khronos Group)
by Dan Baker
(Oxide Games)
Programming
GDC 2017
When Vulkan was One: Looking Back, Looking Ahead (Presented by The Khron...
by Alon Or-bach
(Samsung R&D)
Programming
GDC 2017
Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis ...
by Marco Foco
(NVIDIA)
Visual Arts