GDC 2018
Precomputed Global Illumination in Frostbite
by Yuriy O'Donnell
(Electronic Arts)
Programming
GDC 2018
Precomputed Global Illumination in Frostbite
by Yuriy O'Donnell
(Electronic Arts)
Programming
GDC 2018
Ray Tracing in Games with NVIDIA RTX (Presented by NVIDIA)
by Ignacio Llamas
(NVIDIA)
Programming