GDC 2020
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
by Roman Lebedev
(Saber Interactive Inc.)
Programming
GDC 2020
Capturing the Reality of Space with RTX in 'Deliver Us the Moon' (Presen...
by Koen Deetman
(KeokeN Interactive)
Programming
GDC 2020
Creating Physically Based Materials for 'Minecraft' with RTX (Presented ...
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
GDC 2020
Fast Denoising With Self Stabilizing Recurrent Blurs (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Visual Arts
GDC 2020
Making Ray Traced Content in Unreal Engine 4 (Presented by NVIDIA)
by Richard Cowgill
(NVIDIA)
Visual Arts
GDC 2020
Minecraft with RTX: Crafting a Real-Time Path-Tracer for Gaming (Present...
by Michael Seydl
(Microsoft)
Programming
GDC 2020
Ray Traced Reflections in 'Wolfenstein: Youngblood' (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2020
RTX Ray Tracing Best Practices (Presented by NVIDIA)
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
RTXGI: Scalable Ray Traced Global Illumination in Real Time (Presented b...
by Adam Marrs
(NVIDIA)
Programming