Game Developers Conference 2024
'Marvel's Spider-Man 2': 10 Years of Procedural Content Creation
by Xray Halperin
(Insomniac Games)
Visual Arts
Game Developers Conference 2024
A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'
by Jesse Allen
(Insomniac Games)
Audio
Game Developers Conference 2024
Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel'...
by Zack Bogucki
(PlayStation Studios)
Audio
Game Developers Conference 2024
Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Game Developers Conference 2024
Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-...
by Scott Kircher
(Insomniac Games)
Programming
Game Developers Conference 2024
Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-...
by Scott Kircher
(Insomniac Games)
Programming
Game Developers Conference 2024
Audio Summit: Haptic Design and Implementation of 'Marvel's Spider-Man 2'
by Tyler Hoffman
(Insomniac Games)
Audio Summit
Game Developers Conference 2024
Bringing Symbiotes to Life in 'Marvel's Spider-Man 2'
by Austin Broder
(Insomniac Games)
Visual Arts
Game Developers Conference 2024
Crafting and Balancing the Story and Characters in 'Marvel's Spider-Man 2'
by Jon Paquette
(Insomniac Games)
Design
Game Developers Conference 2024
Creating Reactive and Superpowered Allies for 'Marvel's Spider-Man 2'
by Jesse Werner
(Insomniac Games)
Programming
Game Developers Conference 2024
Dialogue Innovation in 'Marvel's Spider-Man 2': Challenges and Opportuni...
by Matthew Strasser
(Insomniac Games)
Audio
Game Developers Conference 2024
Higher, Faster, Farther: Evolving Traversal in 'Marvel's Spider-Man 2'
by Doug Sheahan
(Insomniac Games)
Programming
Game Developers Conference 2024
Higher, Faster, Farther: Evolving Traversal in 'Marvel's Spider-Man 2'
by Doug Sheahan
(Insomniac Games)
Programming
Game Developers Conference 2024
Level Design Summit: The Flame: Developing a Multi-Quest Story Arc for '...
by Donald Barrett
(Insomniac Games)
Level Design Summit
Game Developers Conference 2024
Live Light Love: Illuminating Coney Island in 'Marvel's Spider-Man 2'
by Jennifer Carlin
(Insomniac Games)
Visual Arts
Game Developers Conference 2024
Mixing 'Marvel's Spider-Man 2'
by Blake Johnson
(Insomniac Games)
Audio
Game Developers Conference 2024
Rebuilding the Open World Loop in 'Marvel's Spider-Man 2'
by Josue Benavidez
(Insomniac Games)
Design
Game Developers Conference 2024
Refining the Rogues Gallery: Building Boss Fights in 'Marvel's Spider-Ma...
by Adam Noonchester
(Insomniac Games)
Programming
Game Developers Conference 2024
Technical Artist Summit: Procedural Tool Development for 'Marvel's Spide...
by David Santiago
(Insomniac Games)
Technical Artist Summit
Game Developers Conference 2024
Technical Artist Summit: Procedural Tool Development for 'Marvel's Spide...
by David Santiago
(Insomniac Games)
Technical Artist Summit
Game Developers Conference 2024
Visual Effects Summit: Procedural Cinematic Symbiotes in 'Marvel's Spide...
by Jonathan Garrett
(Insomniac Games)
Visual Effects Summit