GDC 1997
1996 Developer Spotight
Game Career / Education
GDC 1997
Excerpt: Quake Postmortem - Optimizing Level Viewing
by Michael Abrash
(Rad Game Tools)
Programming
GDC 1997
Excerpt: Quake Postmortem - Polygons As Blobs
by Michael Abrash
(Rad Game Tools)
Programming
GDC 1997
Keynote: Legends of Game Design
by Michael Abrash
(Rad Game Tools)
Visual Arts
GDC 1997
Listen! The Potential of Shared Hallucinations
by Brian Moriarty
(Worcester Polytechnic Institute)
Audio
GDC 1997
Music on Computers: A 5-Year Projection from the "Project Bar-B-Q" Think...
by George Sanger
(The Fat Man)
Audio
GDC 1997
Surviving the Bloodbath - Perspectives on our Industry's Cycles
by Mike Dornbrook
(Boffo Games)
Business & Marketing
GDC 1997
The Secret of Eternal Product Life: Lessons from J.R.R. Tolkien and John...
by Jacob Stephens
Business & Marketing