Game Developers Conference 2026
AI Trends of Today and Opportunities for Tomorrow: Ask Me Anything
by Zhen Zhai
(Blizzard Entertainment)
Luminaries Speaker Series
Game Developers Conference 2026
DirectX: Bringing Console-Level GPU Tools to Windows (Presented by Micro...
by Kevin Hawkins
(Qualcomm Technologies, Inc.)
Game & Production Technology
Game Developers Conference 2026
Driving Innovation & RTX Advances with John Spitzer, Vice President at N...
by John Spitzer
(NVIDIA Corporation)
Luminaries Speaker Series
Game Developers Conference 2026
Evolving DirectX for the ML Era on Windows (Presented by Microsoft Xbox)
by Steven Tovey
(Intel)
Game & Production Technology
Game Developers Conference 2025
Advanced Graphics Summit: Cooperative Vectors and Neural Rendering
by Alexey Panteleev
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2025
Advanced Graphics Summit: From Myth to Reality: Full Ray Tracing Inside ...
by Xueqing Yang
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2025
Advanced Graphics Summit: Path Tracing Deep Dive: 'Indiana Jones and the...
by Ivan Povarov
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: All You Can Ask!
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Making Connections: Real-Time Path-Traced Ligh...
by Evan Hart
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2023
Open Source Game Development Summit: Evolution of Open Source 3D Physics...
by Erwin Coumans
(NVIDIA)
Open Source Game Development Summit
Game Developers Conference 2023
Open Source Game Development Summit: Evolution of Open Source 3D Physics...
by Erwin Coumans
(NVIDIA)
Open Source Game Development Summit
Game Developers Conference 2023
Tech Art Game Adjacency: TAs Share Stories about Moving from Games to Hi...
by Jeff Hanna
(NVIDIA)
Programming
Game Developers Conference 2022
Acceleration Structures in Ray Traced Open World Games (Presented by NVI...
by Peter Morley
(NVIDIA)
Programming
Game Developers Conference 2022
Advanced Graphics Summit: Kickstart RT: Easy Open Source Ray Tracing
by Bryan Dudash
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2022
Advances in Spatial Hashing A Pragmatic Approach to Robust, Realtime Lig...
by Pascal Gautron
(NVIDIA)
Programming
Game Developers Conference 2022
Bring It to Life: A Look at Omniverse's New Runtime Animation System (Pr...
by John Malaska
(NVIDIA)
Production & Team Management
Game Developers Conference 2021
Collaborative Game Development with NVIDIA Omniverse (Presented by NVIDIA)
by TJ Galda
(NVIDIA)
Design
Game Developers Conference 2021
DevTools for Harnessing Ray Tracing in Games (Presented by NVIDIA)
by Aurelio Reis
(NVIDIA)
Programming
Game Developers Conference 2021
NVIDIA DLSS Overview & Game Integrations (Presented by NVIDIA)
by Andrew Edelsten
(NVIDIA)
Programming
Game Developers Conference 2021
NVRTX Artist Guide (Presented by NVIDIA)
by Richard Cowgill
(NVIDIA)
Design
GDC 2020
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
by Roman Lebedev
(Saber Interactive Inc.)
Programming
GDC 2020
Capturing the Reality of Space with RTX in 'Deliver Us the Moon' (Presen...
by Koen Deetman
(KeokeN Interactive)
Programming
GDC 2020
Creating Physically Based Materials for 'Minecraft' with RTX (Presented ...
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
GDC 2018
"Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
by Alexey Panteleev
(NVIDIA)
Programming
GDC 2018
"Real-time Raytracing for Interactive Global Illumination Workflows in F...
by Alexey Panteleev
(NVIDIA)
Advocacy
GDC 2018
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2018
Advances in the HDR Ecosystem (Presented by NVIDIA)
by Evan Hart
(NVIDIA)
Programming
GDC 2017
'Watch Dogs 2': PC Version Success Story with NVIDIA (Presented by NVIDIA)
by Jaakko Haapasalo
(NVIDIA)
Production & Team Management
GDC 2017
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2017
Advanced Graphics Tech: "Async Compute: Deep Dive" & "Raster Ordered Vie...
by Alex Dunn
(NVIDIA)
Programming
GDC 2017
Advanced Graphics Tech: "Async Compute: Deep Dive" & "Raster Ordered Vie...
by Alex Dunn
(NVIDIA)
Programming
GDC 2016
'Borderlands': The Pre-Sequel on Android - AAA Porting with NVIDIA CodeW...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2016
Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA)
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2016
Advanced Geometrically Correct Shadows for Modern Game Engines (presente...
by Jon Story
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Programming
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Efficient Work Submission in Di...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Efficient Work Submission in Di...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Bette...
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Bette...
by Andrei Tatarinov
(NVIDIA)
Programming
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC 2013
Advanced Visual Effects with DirectX 11
by Michael Schade
(Fishlabs)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Michael Schade
(Fishlabs)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Michael Schade
(Fishlabs)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Michael Schade
(Fishlabs)
Advocacy
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Lars Bishop
(NVIDIA)
Game Design
GDC Europe 2011
From iOS to Android - Galaxy on Fire 2 Does the Green Robot
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Smartphone & Tablet Games Summit
GDC Europe 2011
From iOS to Android - Galaxy on Fire 2 Does the Green Robot
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Smartphone & Tablet Games Summit
GDC 2011
Advanced Visual Effects with DirectX 11
by Evan Hart
(NVIDIA)
Programming
GDC 2011
Advanced Visual Effects with DirectX 11
by Evan Hart
(NVIDIA)
Programming
GDC 2011
Advanced Visual Effects with DirectX 11
by Evan Hart
(NVIDIA)
Programming
GDC 2011
Advanced Visual Effects with DirectX 11
by Evan Hart
(NVIDIA)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2010
Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2008
(103) Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2008
Beyond Printf: Debugging Graphics Through Tools
by Dave Aronson
(NVidia Corporation)
Programming
GDC 2008
Beyond Printf: Debugging Graphics Through Tools
by Dave Aronson
(NVidia Corporation)
Programming
GDC 2008
Real-Time Depth-Buffer-Based Ambient Occlusion
by Miguel Sainz
(NVIDIA)
Programming