You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Finding the Artistic Soul of Your Social Network Game
Speaker(s): Brad MacDonald
Company Name(s): Large Animal Games
Track / Format: Visual Arts
Overview: Because there are fewer user expectations and precedents to follow with social network games their developers have a unique opportunity to explore new aesthetics, and art processes, that support game play and resonate with their audience. In this session we will explore tools and methodology that Large Animal Games has applied in the creation of 50+ casual and social network games. We will discuss how access to player feedback, limited bandwidth, and short development cycles can empower artists to develop distinctive looking games that reinforce the developer/player connection and well as the connections between players.

GDC China 2009

Brad MacDonald

Large Animal Games

free content

Visual Arts

Visual Arts