You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Cinematic Game Design III: Action!
Speaker(s): Martin Stoltz, Richard Rouse III
Company Name(s): Big Huge Games, Kaos Studios
Track / Format: Visual Arts
Overview: This next installment in the popular Cinematic Game Design GDC lecture series focuses on action scenes. Many games deliver highly immersive conflict, but action films manipulate a wider range of emotions and make their conflict meaningful. A series of film clips that demonstrate different cinematic action techniques will be shown and deconstructed. Each technique will then be analyzed to see how it can be applied to gameplay to make a game more visceral and compelling.

GDC China 2009

Martin Stoltz, Richard Rouse III

Big Huge Games, Kaos Studios

free content

Visual Arts

Visual Arts